World Beyond Gods

Early Access

The alpha is the game

World Beyond Gods goes online with its first slice and grows, slice by slice, until the endgame is in. There is no separate test build: what you play is the game.

The model

Free while it grows, a subscription once it is whole

From the first slice, World Beyond Gods is online, and a new slice arrives every two to four weeks, each one a step towards the endgame.

Early Access is free to play until the endgame is in. Then the game moves to a monthly subscription, and we will announce the price before it begins.

Online
From the first slice
Updates
A new slice every two to four weeks
Cost now
Free until the endgame is in
Then
A monthly subscription
Price
To be announced

Slice by slice

What each slice brings

The first slice opens both starting valleys at once, one for each people. The rest follow without dates, and the full plan is on the roadmap.

  1. First slice

    Emberfold online

    The Hornbound starting valley, levels 1 to 7: the town of Hearthrib, its quest chain, the Cinder Basin's Rift and the Pyre-Antlered.

    In development

  2. First slice

    Saltglass Reach online

    The Tidecrowned starting cove, levels 1 to 7: the town of Shellmoor, its own quest chain, the Rift over the kelp flats and the Tidemaw.

    In development

  3. Then

    The capitals

    Cradlehorn on the crown of the highland plateau, and Whorlhaven on its lagoon.

    Planned

  4. Then

    Dungeons and raids

    Five-player dungeons and raids for ten to twenty, behind doors in the world, starting with the Marrow Deep under Emberfold's north rim.

    Planned

  5. Later

    The Seam and the north

    The shared lands where the two peoples meet, for levels 20 to 40.

    Planned

  6. Later

    The living world

    Zones that remember, living towns, cart trade, gathering, fields and herds, landing one by one.

    Planned

  7. At the endgame

    The Rift-wound

    The endgame lands at levels 40 to 50, and the Rift ladder you climb with Riftstones.

    Planned

Where to play

In development

Our own launcher, or Steam, on Windows PC

Download World Beyond Gods with our own launcher from this site, or get it on Steam. It runs on Windows PC; the system requirements will be announced.

Our launcherFrom this site, when Early Access opens
SteamStore page: soon
Windows PC64-bit; requirements to be announced
Launcher
Our own, from this site
Store
Steam
Platform
Windows PC, 64-bit
Requirements
To be announced
Opening date
To be announced

Launch mail

One mail on the day Early Access opens

Leave your email address and we send you one mail when Early Access opens. Tick the box if you also want our major news. We ask you to confirm your address first, and every mail has a one-click unsubscribe.

We send one mail to confirm your address. Nothing is sent until you confirm, and every mail has a one-click unsubscribe. See the privacy policy.

Your questions

Early Access, briefly

When does Early Access open?

The date is still to be announced. Sign up for the launch mail and you will hear on the day it opens.

Is it free?

Yes, until the endgame is in. After that the game moves to a monthly subscription, and we will announce the price before it begins.

How often does it update?

Every two to four weeks, each time with a new slice towards the endgame.

Is it online?

Yes. From the first slice the game is online, and you share its world with other players.

What is in the first slice?

Both starting valleys: Emberfold for the Hornbound and Saltglass Reach for the Tidecrowned, each with its town, its quest chain and its first Rift. Both peoples are playable from the start.

Where do I get it?

From our own launcher on this site, or on Steam.

What do I need to run it?

A Windows PC, 64-bit. The full system requirements will be announced.