Early Access roadmap
From two valleys to the endgame
The first slice puts both peoples online, each in its own starting valley. A new slice follows every two to four weeks until the endgame is in. It is free all the way there.
Reading the labels
What is in the game, what is being built, what comes later
Every feature on this site carries one of three labels, so you always know where it stands.
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In the game now
In the game now
It runs in the current build of the game.
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In development
In development
We are building it now.
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Planned
Planned
Decided, and coming in a later slice.
The first slice
In developmentTwo starting valleys, online together
Each people starts in a land of its own, with its own town and its own quests. The two never share a start, and both open in the first slice.
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First slice
Emberfold and Hearthrib
The Hornbound valley, levels 1 to 7: a quest chain that starts at the hearth town's gate, the Cinder Basin's Rift and the Pyre-Antlered.
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First slice
Saltglass Reach and Shellmoor
The Tidecrowned cove, levels 1 to 7: its own quest chain, the Rift over the kelp flats and the Tidemaw.
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First slice
The two peoples
The Hornbound and the Tidecrowned, their bodies and their looks.
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First slice
Online from the first day
Play on our servers, signed in through our own launcher with your account.
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First slice
The core of the game
Arc and its support gems, the living gem board, rolled items and crafting, the eight-quest starting chain, and the Rift's anger, its open-world boss and its realm. These run in the game today and carry into both valleys.
Slice by slice
PlannedRegion by region, towards the endgame
No dates: we announce each slice as it nears, on the dev-log.
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Then
The capitals
Cradlehorn on the crown of the highland plateau, and Whorlhaven on its lagoon.
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Then
Dungeons and raids
Five-player dungeons and raids for ten to twenty, behind doors in the world, starting with the Marrow Deep under Emberfold's north rim.
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Later
The Seam and the north
The shared lands where the two peoples meet, for levels 20 to 40.
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Later
The living world
Zones that remember, the hidden ledger, ground that answers, gathering and crafting, living towns and merchants, cart trade, fields and herds, landing one by one.
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Later
Arenas and duels
Arenas as an activity of their own, and duels in the open world that nobody is forced into.
At the endgame
PlannedThe Rift-wound and the Rift ladder
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At the endgame
The Rift-wound
The endgame lands at levels 40 to 50, and two sealed zones at level 50.
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At the endgame
The Rift ladder
Riftstones open harder Rifts, and in your own hideout a Riftstone opens a private Rift for you alone.
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At the endgame
The subscription
Once the endgame is in, World Beyond Gods moves to a monthly subscription. We will announce the price before it begins.
What it costs
Free while it grows
- Until the endgame
- Free to play
- Updates
- A new slice every two to four weeks
- After the endgame
- A monthly subscription
- Price
- To be announced