World Beyond Gods

Early Access roadmap

From two valleys to the endgame

The first slice puts both peoples online, each in its own starting valley. A new slice follows every two to four weeks until the endgame is in. It is free all the way there.

Reading the labels

What is in the game, what is being built, what comes later

Every feature on this site carries one of three labels, so you always know where it stands.

  • In the game now

    In the game now

    It runs in the current build of the game.

  • In development

    In development

    We are building it now.

  • Planned

    Planned

    Decided, and coming in a later slice.

The first slice

In development

Two starting valleys, online together

Each people starts in a land of its own, with its own town and its own quests. The two never share a start, and both open in the first slice.

  1. First slice

    Emberfold and Hearthrib

    The Hornbound valley, levels 1 to 7: a quest chain that starts at the hearth town's gate, the Cinder Basin's Rift and the Pyre-Antlered.

    In development

  2. First slice

    Saltglass Reach and Shellmoor

    The Tidecrowned cove, levels 1 to 7: its own quest chain, the Rift over the kelp flats and the Tidemaw.

    In development

  3. First slice

    The two peoples

    The Hornbound and the Tidecrowned, their bodies and their looks.

    In development

  4. First slice

    Online from the first day

    Play on our servers, signed in through our own launcher with your account.

    In development

  5. First slice

    The core of the game

    Arc and its support gems, the living gem board, rolled items and crafting, the eight-quest starting chain, and the Rift's anger, its open-world boss and its realm. These run in the game today and carry into both valleys.

    In the game now

Slice by slice

Planned

Region by region, towards the endgame

No dates: we announce each slice as it nears, on the dev-log.

  1. Then

    The capitals

    Cradlehorn on the crown of the highland plateau, and Whorlhaven on its lagoon.

    Planned

  2. Then

    Dungeons and raids

    Five-player dungeons and raids for ten to twenty, behind doors in the world, starting with the Marrow Deep under Emberfold's north rim.

    Planned

  3. Later

    The Seam and the north

    The shared lands where the two peoples meet, for levels 20 to 40.

    Planned

  4. Later

    The living world

    Zones that remember, the hidden ledger, ground that answers, gathering and crafting, living towns and merchants, cart trade, fields and herds, landing one by one.

    Planned

  5. Later

    Arenas and duels

    Arenas as an activity of their own, and duels in the open world that nobody is forced into.

    Planned

At the endgame

Planned

The Rift-wound and the Rift ladder

  1. At the endgame

    The Rift-wound

    The endgame lands at levels 40 to 50, and two sealed zones at level 50.

    Planned

  2. At the endgame

    The Rift ladder

    Riftstones open harder Rifts, and in your own hideout a Riftstone opens a private Rift for you alone.

    Planned

  3. At the endgame

    The subscription

    Once the endgame is in, World Beyond Gods moves to a monthly subscription. We will announce the price before it begins.

    Planned

What it costs

Free while it grows

Until the endgame
Free to play
Updates
A new slice every two to four weeks
After the endgame
A monthly subscription
Price
To be announced